Year: 2024
Client: Personal
Roles: 3D Modeller, Animator, Texturing.
Software: Cinema4D, Redshift, After Effects
This animation was developed to explore the principles of cloth simulation, while also diving into the mechanics of how vertex maps works and their application in texture transitions.
The goal was to create a visual piece that felt sleek and soft aestheticly. The concept of an inflated pillow was chosen as it effectively illustrates these technical elements in a cohesive manner.